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Procedural Content Generation in Games (Computational Synthesis and Creative Systems)

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Management number 231875861 Release Date 2026/06/18 List Price US$14.98 Model Number 231875861
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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence. Read more

ASIN B01N0M2WYN
XRay Not Enabled
Format Print Replica
ISBN13 978-3319427164
Edition 1st ed. 2016
Language English
File size 10.7 MB
Page Flip Not Enabled
Publisher Springer
Word Wise Not Enabled
Print length 253 pages
Accessibility Learn more
Part of series Computational Synthesis and Creative Systems
Publication date October 18, 2016
Enhanced typesetting Not Enabled

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